Commenting on the core gameplay of the title, Metroid Prime Trilogy lead technical engineer Jack Mathews remarks that “I almost hope they don’t go for Metroid: Breath of the Wild,” stating his preference for detailed interior levels with dense geometry. In a series of short interviews posted to the YouTube channel Kiwi Talkz, which specializes in interviews about Metroid Prime and Retro Studios, several former Retro developers shared their hopes for the highly anticipated sequel. RELATED: Metroid Prime Dev Team Kept Their GameCube in the Freezer The franchise went dormant after 2009’s Wii-exclusive Metroid Prime Trilogy until E3 2017, when Metroid Prime 4 was announced for the Nintendo Switch. Although the Texas developer has worked on several games for Nintendo, it is most well-known for its Metroid Prime franchise which saw bounty hunter Samus Aran jump from her side-scrolling roots into the world of first-person shooters. Acclaimed Metroid Prime developer Retro Studios has remained tight-lipped about the next outing in the franchise ever since taking the reins on development in 2019.įounded in 1998 to develop games for the new Nintendo GameCube, Retro Studios has become beloved among many Nintendo fans for its revitalizing work on the Donkey Kong and Metroid franchises. Multiple former Retro Studios developers have shared their hopes for Nintendo’s Metroid Prime 4 in a series of short interviews posted to YouTube, giving some insight into what players could expect from the long-delayed sequel.
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